Arrow keys move the board cursor. Enter or Space picks the die under the cursor, or rolls the picked die to the highlighted cell. U undoes a roll, R redoes it, Escape drops the pick.

Moon guild
Turn 1
Ember guild
TOP —
–
steps left pick a die

The table is being set…

How to play

  1. Guilds take turns. On your turn, pick one of your dice: the number on top is how many steps it must roll.
  2. Tap any lit cell and the die rolls there by the shortest path. Every roll tips it over, so the top number changes as it goes.
  3. Rolls are orthogonal, and dice never pass through or land on other dice. You may stop partway and keep going; Undo and Redo step back and forth within the turn.
  4. The turn ends the moment the steps run out. End a turn on the golden relic in the centre and that die turns to show 6.
  5. Win by filling the opposite corner — the one marked with your sigil — with all nine of your dice.
  6. A guild with no die free to move forfeits its turn automatically.

Controls

Tap / click
Pick a die, tap it again to drop it, tap a lit cell to roll there.
Drag · pinch · wheel
Orbit and zoom the table. Drag the little die to inspect it.
←↑→↓ Enter
Move the board cursor, pick or roll (focus the board first).
U R Esc
Undo, redo, drop the pick.