I build moving pictures out of rules:
compass arcs, phase-shifted stripes, epicycles.
Then I ship them as shaders, motion systems
and interactive tools for the web.
- O (0, 0) — origin on the lens line
- ⟂ circles r = 80 at (±40, 0) meet on x = 0
- θ −90° → 270° — one compass turn, r = 40
- ◯ aperture opens on a spring
act II / modulate
Skills, as a phase diagram
Six lanes, one rule. Segments swing around an even grid without ever swapping order; each lane lags its neighbour by λ. Move across the field — or use the slider — to change Δφ, the phase between neighbouring points.
- 01 creative coding
- 02 procedural geometry
- 03 shaders
- 04 motion systems
- 05 frontend
- 06 interactive tools
xᵢ = o + i/N + a/N · sin(φ + i·Δφ + k·λ) · N = 4 · λ = 0.55 · Δφ = 0.90
act III / trace
Traces lead
to the work
Three rotating arms, one pen. Each project is tuned to its own frequencies — pick one and the machine re-tunes itself on a spring. After a full lap it moves on by itself.
act IV / contact